There is such a thing as a piece of dream. Since there are puzzle elements during the boss's attack, you can enjoy the process of solving them together. During the boss's attack, there will be such attacks as avoiding or slacking off the boss's attack through various events. "(Nam Chang-gi) The boss game has basic actions, but unlike the general battle, he is planning to put in several patterns during the boss's attack. How's the boss war and the general war going? You can fight with multiple interactions." In a real-life play environment, you can fight flexible dokeVs depending on your opponent. Usually, players fight against enemies with AI and use it together when they use their lethal weapon. "(Nam Chang-gi) That scene is about writing a lethal move with a dokeV. There was a scene where he attacked with a dokeV? The operation difficulty is to be as easy as possible." Our goal is to make people feel that we're doing a great job when they see the play on the screen. "(Nam Chang-gi) As you already know, I wanted to give you the feeling that you play well in a battle based on real-time actions that we boast about the most. There was also an interesting response to the battle and action? Even if you play alone, it doesn't affect your play." "(Nam Chang-gi) You can share your game experience and know-how with each other, and there will be many fun things to enjoy with your family and friends in the process of playing the game. Umbrella was also very helpful in the development of games as I remember carrying umbrellas and jumping around." There were many people and skateboarders every weekend. Ideas are usually personal experiences in everyday life, for example, there is a skateboard ride in a game called An-yang Central Park near the company. After re-making it into a backview, many ideas began to come to mind. In the arcade, I like Ghost Busters and Monster's energy-gathering play, so that small thing became Big Bang and became a dokeV.Īt first, I made it into a top view when I made the game, but it was a bit bland. He said he liked the feeling and thought of making a monster collecting game. Kim Daeil made Ghost Busters Lego and he said he remembered how he felt when he was young. "(Kim Sang-young) Big Bang was also a small thing at first. I think I'll do enough to help with the play." The original fun of the game will be exploring, nurturing, and collecting, but I will focus on it. "(Kim Sang-young) If I have to choose one, it will be contents. They release the dokeV from them and fight against the Company." In the process, you learn the truth that the company suppresses dokeV. The dokeV is an existence to make people's dreams come true, and the main character has dreams and wishes, which can be said to be a journey to find dokeV to achieve them. This is because the company catches dokeV and makes AI chips and puts them. To the main character, the company is a villain. The company is making Android robots with AI technology. "(Kim Sang-young) The story is based on the modern future of AI in the dokeV world. I think it can be revealed later with the story." There is a scene where a player catches a dokeV with a vacuum cleaner, but saves it instead of using a vacuum cleaner. Some dokeVs can be easily obtained, while others require special conditions. If the dokeV gets hints about the dokeV as the player continues to play the game and achieves certain conditions based on this, it can become friends by talking about dokeV. If you want to be a boxer too much, your dream will come true if your surroundings stop you or your parents don't allow you. "(Nam Chang-gi) The dokeV is born by human dreams. I explained it as an open world genre that collects dokeV, how does the collection consist? "(Nam Chang-gi) There is no specific target. My goal is to be with my parents and children." "(Kim Sang-young) The dokeV is a game that you can play with your family. This new film seems to be considering a new gamer target? It is planning to enjoy various plays in a wide open world. As a result, I thought solving it with an open world action adventure would express the game that we wanted to make. I thought a lot while developing the game. "(Kim Sang-young) The dokeV genre was first developed as MMO, but now it has changed to Open World Action Adventure.
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